Anvalo Posted yesterday at 01:49 PM Share Posted yesterday at 01:49 PM Hi, Recently is made this little shunting layout just for the fun of it. Plan was to use Peco code 55 track and turnouts and run a dcc shunter on it. All rolling stock can be uncoupled by unsing of some magnets. All turnouts and uncouple magnets are manually operated. More info about the Inglenook can be found here: https://www.wymann.info/ShuntingPuzzles/sw-inglenook.html The baseboard measures 30x120cm and this is the trackplan. Placed all the rollingstock to give an idea about the dimensions. Some slots had to be made for the magnet uncouplers. An example of these uncouplers can be found here: . Each track of course needs a kind of bufferstop at the end (how do you call them when these trains don't have any buffers🙂). The Tomix bufferstops can easily be removed and glued on the Peco track. Here you can see the knobs for operating the turnouts and uncouplers. The little toggle switch is connected to a DCC_EX (Arduino Mega) command station and sends the shunter forwards and backwards. More info in the desciption of these videos The Inglenook in action. Made a unique card for each wagon, these cards can be randomly placed near the tracks. First move here is to send the red Koki 200 with the ONE container to the right place. Next is the green tanker (Taki 1000) and so on. André 5 Link to comment
Anvalo Posted 41 minutes ago Author Share Posted 41 minutes ago HI, Little more info about the magnet uncouplers. Each wagon has a small magnet attached to one of the couplers. It was a bit of a hassle to use the large magnet uncoupler for the wagons. The couplers on most of the wagons are not so easy to lift up as the ones on the locomotives with one magnet under the track. To make everything work properly i had to stack 2 magnets and now the wagon couplers work better. Downside is that all the wheels are pulled in the direction of the uncouple magnets so timing is important. The pulling force of the magnets is huge now so funny things can happen when one of the bogies get caught by the magnet It is doable but it doesn't work every time 100% like it should. Link to comment
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