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Model Railroading: a balance between function and realism


Mutro

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As a novice to Model Railroading, I’m realizing that often, I’m faced with making compromises between functional practicalities vs prototypical accuracies.  Decisions regarding which couplers to use, shaving off parts of a #4 turnout to make them operational, running train sets which may not have coexisted on the same line in real life, etc.  Virtually every choice involves some sort of balancing and compromising one vs the other. Not very skilled or experienced as a beginner, I tend to favor functional practicality over prototypical accuracy, expedience over diligence. When asked why my layout lacks scenery, i.e. Kato unit tracks laid bare on white formica tabletops, I just tell them to imagine a white winter scene. LOL!   As I gain knowledge and experience in the years to come, I may become more skewed toward prototypical accuracy and realism over functional practicality. But for now I’m okay rationalizing and enjoying a mix of the two coexisting in my layout.  

 

How do the experienced modelers come to terms with this?  Does it evolve over time?

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Model railroading is always a complex tradeoff and balance of many variables. it a perpetual juggle to find the permutation that fits your likes, needs, budget, abilities, etc. its also a great journey to learn new things as you go along in the hobby. Thats one of the great things i love with the hobby is it has so many different skills you can learn and apply into a larger hobby!

 

Ask lots of questions at each step and get others' opinions, but always remember what works for them might not be what you want and can do. we each hae our own pretty unique permutation in the hobby and you can learn from others their permutations and likes and dislikes, but they dont have to be taken on as yours!

 

always best to start simple like you have with track ont he table and just start building up from there. lets you learn as you go and keep playing with trains and track plans early to figure out what you do and dont like for track plans and learn thinks like the old Kato #4 vs #6 issues for you.

 

one small step is grab a brown table cloth, bed sheet, or hunk or fabric and throw that on the table and put your track on top. you can even poke holes in the sheet (if its not you good sheets!) and run the wires under the sheet. you can then take pieces of good old construction paper to put down for cement areas and roads. you can even just quickly draft us some roads in any simple drawing program and print them out and plop them down. then building and such. this kind of perceived scenery works really really well to get going. quick and easy and effective and takes very little skill level.

 

next step can be still track on a table cloth, but then start making some little islands of scenery to play around with learning scenery techniques. this is the best way to learn scenery as its done in small bits and lets you mix and match stuff on a small area. fast way to learn and if you screw up no big loss and easy to recover and redo. scenery is one of those things that there is usually at least a half dozen techniques to do any single scenery bit and you will find that one will speak to your hands the best and maybe totally different for the next guy! this then lets you visualize and play around with what scenery you want (and what you dont want as well!).

 

when and if you finally decide to get to a more permanent layout you will now have a much more informed idea of what track plans you like/dislike, scenery you can do and a better visual idea of how it might all look and come together! even at that point you have big decisions to make on how to construct the layout!

 

so its a long process and i have found great fun in the journey now for 50+ years doing the hobby and it never ends!

 

The big thing is to make sure the steps you take keep you having fun as when things become unfun it can end the hobby for you, so you learn workarounds for those things or-alternative paths.

 

cheers,

 

jeff

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katoftw

Space is always the biggest issue. Very difficult to run most prototypical trains, curve or stations without having a layout the size of a regular car space. Not to many have room for a 3m x 6m layout.

 

I think you just get used to the compromises.

 

DC running also kills the prototypical complexity of yards or station areas. But little tricks can go along way to hide these issues.

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4 hours ago, Mutro said:

 

As a novice to Model Railroading

 

The hobby encompasses a huge range of different skills, all of which will have people more competent in different areas, be it model building, painting and weathering, carpentry, electronics, scenery building, programming, the list goes on. There will always be nay sayers, most of which will be coming from a place of envy as they lack the commitment or discipline to create something themselves. Doubt you’d ever get nit-picky self-absorbed criticism from those who’ve been through the pain themselves. 

 

Ultimately a hobby should bring YOU enjoyment, and the competition element should only be with yourself. You will see the areas you can improve, develop your skills and evolve your abilities as you progress. A layout, not that i’ve built one should be an organic process. Perhaps when you’re happy with everything on your layout, it’ll be time to stop. 

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Zeether

I basically approach it as "it's your world, you make it how you want", as long as you enjoy it then there's no reason to fret over things looking prototypical.

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