Pauljag900 Posted December 2, 2017 Share Posted December 2, 2017 https://rover.ebay.com/rover/0/0/0?mpre=https%3A%2F%2Fwww.ebay.co.uk%2Fulk%2Fitm%2F362087153599 Ahh,it is a monorail but not a hanging one sorry mate I thought it was and it’s not greenmax it’s Fujimi. here it is,and extra track is also available. Link to comment
gavino200 Posted December 2, 2017 Author Share Posted December 2, 2017 I've been searching for examples of layouts with multi-level city modeling. There are very few. Most create the illusion of multi-level with bridges, raised highways, and buildings of different height. I think a street on an incline would be pretty hard but probably doable. Maybe unwise for a total novice to try. Here's a layout with streets on a hill. Though the actually street are hidden behind the houses. https://commons.wikimedia.org/wiki/File:Minho_Douro_-_HOm.jpg This type of transition between levels is probably more like something I'd be capable of. https://www.pinterest.com/pin/692358142685413656/ Perhaps, I could add depth by either having two upper levels, or by breaking the upper level into two sections with smaller buildings in the foreground and larger buildings in the background. I'd have to try this out on to see if it creates an illusion or just a mess. Link to comment
gavino200 Posted December 2, 2017 Author Share Posted December 2, 2017 3 minutes ago, Pauljag900 said: https://rover.ebay.com/rover/0/0/0?mpre=https%3A%2F%2Fwww.ebay.co.uk%2Fulk%2Fitm%2F362087153599 Ahh,it is a monorail but not a hanging one sorry mate I thought it was and it’s not greenmax it’s Fujimi. here it is,and extra track is also available. Dude! It's awesome. It totally wouldn't have to be a hanging monorail. A regular monorail would also be fantastic. It's an ornament of course. I wonder if I could find some wiz to help me turn it into a working model. Thanks!! Link to comment
gavino200 Posted December 2, 2017 Author Share Posted December 2, 2017 I still have the foamboard from our previous layout. I think I'll cut out a full-size replica of the "City end" of the new layout, and just start trying out different ideas. Though, I may not be able to tell until I have more buildings made. Link to comment
gavino200 Posted December 2, 2017 Author Share Posted December 2, 2017 Project #1 will be learning generally how to build a tunnel and raised section. The tunnel interior will be visible through the front and side of the layout. The far side of the tunnel will be reachable through a lift-out section. We're going to make life harder for ourselves here too. Both my son and I are adamant about modeling realistic tunnel interiors. 3 Link to comment
cteno4 Posted December 2, 2017 Share Posted December 2, 2017 Realistic rounded profile tunnels are easy on straight always but tough on curves. Square profile are not hard on straight or curved. Usually vertical and horizontal supports ecery so often with the square profile. jeff 2 Link to comment
cteno4 Posted December 2, 2017 Share Posted December 2, 2017 Making the monorail run is a bit of work. The best approach seems to be to have a rubber roller wheels that sit on the top of the rail to move the cars. There was a chap that was selling some mech kits for the old Disney land monorail models and he worked on a new 3d printed version for the greenmax model but I don't think it ever came to distribution fruition. powering it can either be with copper strip tape along both sides of the rail with pickup wipes against them in the cars and classic train control or with batteries and a rc system to control it. we had a few threads on this a few years back when these monorail models were released. jeff 1 Link to comment
gavino200 Posted December 2, 2017 Author Share Posted December 2, 2017 5 minutes ago, cteno4 said: Making the monorail run is a bit of work. The best approach seems to be to have a rubber roller wheels that sit on the top of the rail to move the cars. There was a chap that was selling some mech kits for the old Disney land monorail models and he worked on a new 3d printed version for the greenmax model but I don't think it ever came to distribution fruition. powering it can either be with copper strip tape along both sides of the rail with pickup wipes against them in the cars and classic train control or with batteries and a rc system to control it. we had a few threads on this a few years back when these monorail models were released. jeff I'd be interested in looking into this. We actually have the Disneyland monorail toy. It's mechanized. Much bigger than N-scale. It's up in my son's room. I'll take a look at the mechanism tomorrow. Link to comment
gavino200 Posted December 2, 2017 Author Share Posted December 2, 2017 (edited) 21 minutes ago, cteno4 said: Realistic rounded profile tunnels are easy on straight always but tough on curves. Square profile are not hard on straight or curved. Usually vertical and horizontal supports ecery so often with the square profile. jeff Thanks, I'm going to start by collecting as many pictures of real and model tunnels as I can find for ideas. But after a quick look, I think square profile would be good enough and best suited to my level of skill, Edited December 2, 2017 by gavino200 Link to comment
Pauljag900 Posted December 2, 2017 Share Posted December 2, 2017 With regards to the raised city area,sometimes it can be achieved by creating an illusion,if you like.I built a small village and shrine area on top of a mountain but no way could I connect the road to the lower levels it was so steep it would have looked ridiculous,so I just ran the road off the end off the board,I m not saying this would work for your idea but it s an option. 3 Link to comment
gavino200 Posted December 2, 2017 Author Share Posted December 2, 2017 (edited) 8 minutes ago, Pauljag900 said: With regards to the raised city area,sometimes it can be achieved by creating an illusion,if you like.I built a small village and shrine area on top of a mountain but no way could I connect the road to the lower levels it was so steep it would have looked ridiculous,so I just ran the road off the end off the board,I m not saying this would work for your idea but it s an option. That looks really good! I might be able to achieve the gradient either by continuing the slope up into the city. ie, the sloped road begins in the middle of the city, rather than at the edge. (general concept illustrated in Sumida Crossing http://www.sumidacrossing.org/Musings/files/111227_Micro_Ace_E231-800.php ) or by creating a hair-pin in the road to give extra length for a lower gradient. or a combination of both. There could even be a road that goes down a tunnel, to come out at the lower level. Edited December 2, 2017 by gavino200 Link to comment
cteno4 Posted December 2, 2017 Share Posted December 2, 2017 The chap, bob Quincy, who did this did a very nice job and was doing a small biz refitting the Disney sets. more info and his model here for the fujimi and greenmax models btw the radius needs to be large for the cars to run well I expect. May need to custom print your own rail to make things work right. It's definitely a project! The mech bob did was pretty straightforward but is a bit of machining. more here: 1 Link to comment
cteno4 Posted December 2, 2017 Share Posted December 2, 2017 8 minutes ago, Pauljag900 said: With regards to the raised city area,sometimes it can be achieved by creating an illusion,if you like.I built a small village and shrine area on top of a mountain but no way could I connect the road to the lower levels it was so steep it would have looked ridiculous,so I just ran the road off the end off the board,I m not saying this would work for your idea but it s an option. Great solution Paul just run the access off the edge of the world to get to the rest of the layout! jeff 1 Link to comment
cteno4 Posted December 2, 2017 Share Posted December 2, 2017 Gavin, looks like bob is still doing custom work, but is shut down till feb due to a move http://monorail.suzieandbob.com/index.html cheers jeff Link to comment
gavino200 Posted December 2, 2017 Author Share Posted December 2, 2017 2 minutes ago, cteno4 said: Great solution Paul just run the access off the edge of the world to get to the rest of the layout! jeff I missed the significance of that. I wouldn't necessarily have to have the city connected directly by road to the lower level. It would definitely work visually, I think. I'm betting the boy will have a problem with it though. Maybe not. I'm often surprised. Link to comment
cteno4 Posted December 2, 2017 Share Posted December 2, 2017 Good exercise in teaching him tradeoffs! It's all about balancing things, can't have it all unless you are uber rich! jeff Link to comment
gavino200 Posted December 2, 2017 Author Share Posted December 2, 2017 2 minutes ago, cteno4 said: Gavin, looks like bob is still doing custom work, but is shut down till feb due to a move http://monorail.suzieandbob.com/index.html cheers jeff Thanks Jeff. I'll look into this. February would be no problem. I'd be shocked if I'd finish the basic upper level and tunnels by then. All I'd really need is the make a decision and to know the basic dimensions so I could plan space for the monorail in the city. I'd probably, make a "with or without" plan just in case. Link to comment
Pauljag900 Posted December 2, 2017 Share Posted December 2, 2017 I ve also used the tunnel concept too on the small village station area, 2 Link to comment
gavino200 Posted December 2, 2017 Author Share Posted December 2, 2017 1 minute ago, cteno4 said: Good exercise in teaching him tradeoffs! It's all about balancing things, can't have it all unless you are uber rich! jeff He's pretty good with trade-offs. I'm not raising a Willy Wonka kid here!!! 1 Link to comment
gavino200 Posted December 2, 2017 Author Share Posted December 2, 2017 2 minutes ago, Pauljag900 said: I ve also used the tunnel concept too on the small village station area, Yes!. I like that. A lot. Link to comment
cteno4 Posted December 2, 2017 Share Posted December 2, 2017 I'll pull mine out and see what the stock radius is I can't remember. might email bob and he might let you know the minimum his mech works with. jeff 2 Link to comment
Pauljag900 Posted December 2, 2017 Share Posted December 2, 2017 Two examples of putting the main feature in and then just making the rest up as I went along. pain killers have kicked in now,gonna try and get some kip😂👍 catch up with you both later👍👍 1 Link to comment
gavino200 Posted December 2, 2017 Author Share Posted December 2, 2017 1 minute ago, cteno4 said: I'll pull mine out and see what the stock radius is I can't remember. might email bob and he might let you know the minimum his mech works with. jeff That would be great. Thanks. Link to comment
gavino200 Posted December 2, 2017 Author Share Posted December 2, 2017 (edited) Tunnel interiors: I don't really like the style of this product - and it's not available in N-scale - but I like the idea of using textured material in this way for tunnel lining. https://shop.noch.com/interior-tunnel-walls-straight-58030.html Maybe something like this would work? I like the concrete. It has a nice modern look. http://www.1999.co.jp/eng/image/10300495/20/1 or this http://www.1999.co.jp/eng/10196730 Strips of this might be good for a walkway. http://www.1999.co.jp/eng/image/10300501/20/1 Painted 30 gauge wire might work for cables against the wall. Maybe I could find a tiny rake shaped bracket to hold them together every ten scale yards or so. Edited December 2, 2017 by gavino200 Link to comment
kvp Posted December 2, 2017 Share Posted December 2, 2017 In Japan, trams were more like the classic streetcar type, while anything longer than a single car was usually built as an interurban line with high platforms. Modern trams also tend to be the street running type, while straddle and hanging monorails with longer trains are popular for elevated non heavy rail use. The 3rd type is the AGT, rubber tyred electric buses steered by the concrete sidewalls. Multiple units are also the norm here. Afaik the Tokyo monorail (a straddle beam type) and the Yurikamome (AGT) are available as non motorised kits and then it's up to you to make them move. ps: Tomytec motors are very easy to DCC even easier than non decoder ready Kato sets 1 Link to comment
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